Skip to Content
PagesObjets communsAdapter attributes

Adapter attributes

Adapter attributes

The adapter has the following base attributes. At creation of the adapter the default values for the attributes are given by the software, depending on the choice of type of adapter.The attributes are shown and editable in one of the dashboard functions of the different Workbenches that support the creation of adapters.

The Adapter container opens with a vertical list with all the defined attributes within the component, shown by their names. Selecting one of them will show its attributes sorted in two groups. A cross highlighting in the 3D View and the dashboard UI appears.

AttributeDescriptionRemark
NameThe name of the adapter.A blank name is allowed.
TypeThe type of the adapter according to the classification.
CapacityDefines how many adapters can be connected to this one.Applies only to socket type adapters.
X, Y, ZThe X,Y and Z coordinates of the adapter.Coordinates are set to the component’s global coordinate system.
Roll(X), Pitch(Y), Yaw(Z)The roll, pitch and yaw orientation of the adapter.Orientation angles are set to the component’s global coordinate system.
Defines which classes of components can plug in to this adapter. Selection through the corresponding class icon.Applies only to mechanical socket adapters. The Reset command switches the definition back to the base setup
The resource classes. Picking the category icon sets all components of the category.
The classes humans, controller and workpiece.

More adapter reference information

Was this page helpful?